Week 3
Did some asset modelling, to flesh out the cyberpunk world. Decided to do a couple Narrowboats but cyberpunked and bits and bobs kitbash assets to fit onto the city itself.
Imported into unreal engine for material testing.
Was a bit of a slower week in terms of work, figured out how to rudimental do texture mapping from Sketchup to UE5, enough for the intended purpose.
Additional Kitbashing was done for the narrowboats to make it be cyberpunk worthy. Addition of solar panels and utility modules.
Figured out some possible camera angles that I might want to show in my final renders.